STEAM Activity
STEAM Project-based Learning Made Simple
What is Project-based Learning (PBL), and how is it transforming K-8 STEAM education? Join us as we delve into the case for STEAM Project-based Learning (PBL). Learn about the transformative potential of PBL through real-world applications in the STEM classroom.
Featured Speakers:
- Peter Cipkowski, Ed.D., delves into the research behind Project-based Learning (PBL) and its effect on science achievement and social/emotional learning
- Brian Sorich, Product Development Manager, walks through an Art Electric demo
- Matt Yena, TinkRworks School Partner, shares his experience teaching TinkRworks' projects in his middle school classroom
Recorded 4/16/2024

Watch Webinar
All About Me STEAM Robot Activity
Grades K–3
This activity allows younger students to quickly introduce themselves to one another while also highlighting the importance of STEAM learning in their class. The prompts ask students questions to engage their curiosity, as well as outline a variety of STEAM topics to pique their interest. When students are finished, hang the posters in the classroom so that they can learn about each other!
Fill out the form to download the All About Me STEAM Robot now!
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Learn actionable steps for creating and implementing a STEAM program directly from Matthew Cushing
Explore practical strategies to integrate STEAM in various settings: classrooms, afterschool programs, community centers, etc.
Get tips for making STEAM accessible and impactful for all students.
Featured Project
Art Electric | Grades 1-8
Inspire creativity and self-expression with programmable art that explores the basics of design, art, and programming. Students bring STEAM concepts (and their very own interactive art project) to life using coding, design, electronics, motors, 3D sculpted pieces, light, and sound. Three grade-appropriate versions are available: Grades 1-2, 3-5, and 6-8.