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STEAM Resource

What is Project-based Learning (PBL), and how is it transforming K-8 STEAM education? Join us as we delve into the case for STEAM Project-based Learning (PBL). Learn about the transformative potential of PBL through real-world applications in the STEM classroom.

Featured Speakers:

  • Peter Cipkowski, Ed.D., delves into the research behind Project-based Learning (PBL) and its effect on science achievement and social/emotional learning
  • Brian Sorich, Product Development Manager, walks through an Art Electric demo
  • Matt Yena, TinkRworks School Partner, shares his experience teaching TinkRworks'  projects in his middle school classroom

Recorded 4/16/2024

STEAM-Webinar-Art-Electric

Watch Webinar

Make Failure Productive Tip Sheet

Grades 3–8

Learning how to fail productively is a vital skill for any and all fields, but it is particularly key to a successful STEAM lesson. When students learn how to struggle productively and “fail forward” by overcoming their challenges during STEAM, they are learning skills that translate in their future classes and the workplace.

Download and share the Making Failure Productive Tip Sheet with students so they can reference it when they experience challenges during STEAM.

Fill out the form to download now.

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Learn actionable steps for creating and implementing a STEAM program directly from Matthew Cushing

Explore practical strategies to integrate STEAM in various settings: classrooms, afterschool programs, community centers, etc.

Get tips for making STEAM accessible and impactful for all students.

Download Now

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Featured Project
Art Electric | Grades 1-8

Inspire creativity and self-expression with programmable art that explores the basics of design, art, and programming. Students bring STEAM concepts (and their very own interactive art project) to life using coding, design, electronics, motors, 3D sculpted pieces, light, and sound. Three grade-appropriate versions are available: Grades 1-2, 3-5, and 6-8.