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STEAM PBL
Program

What is Project-based Learning (PBL), and how is it transforming K-8 STEAM education? Join us as we delve into the case for STEAM Project-based Learning (PBL). Learn about the transformative potential of PBL through real-world applications in the STEM classroom.

Featured Speakers:

  • Peter Cipkowski, Ed.D., delves into the research behind Project-based Learning (PBL) and its effect on science achievement and social/emotional learning
  • Brian Sorich, Product Development Manager, walks through an Art Electric demo
  • Matt Yena, TinkRworks School Partner, shares his experience teaching TinkRworks'  projects in his middle school classroom

Recorded 4/16/2024

STEAM-Webinar-Art-Electric

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Creating a Highly Successful STEAM PBL Program Checklist

Grades 1–8

Afterschool and summer learning provide the perfect opportunity to implement STEAM (science, technology, engineering, art, and math) curriculum! For some extra guidance on how to kickstart your STEAM PBL Program, download the Creating a Highly Successful STEAM PBL Program Checklist.

Fill out the form to download now.

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Learn actionable steps for creating and implementing a STEAM program directly from Matthew Cushing

Explore practical strategies to integrate STEAM in various settings: classrooms, afterschool programs, community centers, etc.

Get tips for making STEAM accessible and impactful for all students.

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Featured Project
Art Electric | Grades 1-8

Inspire creativity and self-expression with programmable art that explores the basics of design, art, and programming. Students bring STEAM concepts (and their very own interactive art project) to life using coding, design, electronics, motors, 3D sculpted pieces, light, and sound. Three grade-appropriate versions are available: Grades 1-2, 3-5, and 6-8.