Limited-Time Offer
Summer STEAM
STEAM Project-based Learning Made Simple
What is Project-based Learning (PBL), and how is it transforming K-8 STEAM education? Join us as we delve into the case for STEAM Project-based Learning (PBL). Learn about the transformative potential of PBL through real-world applications in the STEM classroom.
Featured Speakers:
- Peter Cipkowski, Ed.D., delves into the research behind Project-based Learning (PBL) and its effect on science achievement and social/emotional learning
- Brian Sorich, Product Development Manager, walks through an Art Electric demo
- Matt Yena, TinkRworks School Partner, shares his experience teaching TinkRworks' projects in his middle school classroom
Recorded 4/16/2024

Watch Webinar
Pushes, Pulls & Pins Lesson Sampler
Grades K-2
Only TinkRworks provides all of the essential ingredients to ensure successful STEM implementation — including innovative curriculum, hands-on STEAM project kits, a user-friendly coding environment, and professional development.
Check out the Pushes, Pulls & Pins Lesson Sampler for preview of our STEAM curriculum (grades K-2).
Contents
- TinkRworks Curriculum Overview
- Curriculum Map
- Instructional Slides
- Programming Challenges
- Activity Guide
- Student Assessments

Peter Cipkowski, Ed.D., delves into the research behind Project-based Learning (PBL) and its effect on science achievement and social/emotional learning
Brian Sorich, Product Development Manager, walks
through an Art Electric demo
Matt Yena, TinkRworks School Partner, shares his experience teaching TinkRworks' projects in his middle school classroom
DOWNLOAD SAMPLER
Free Planning Session
Design Your Summer STEAM Enrichment
Make summer learning unforgettable with the leading hands-on STEAM curriculum for K-12 schools and camps! Through engaging, collaborative projects, students will explore, create, and innovate—turning learning into an exciting adventure they’ll remember long after summer ends!
Summer Special: Free Planning Session to Design Your Custom Summer STEAM Program

STEAM Projects That Make Your Summer Enrichment Stand Out
Smart Lamp
Grades K-2
Spark creativity with a color-changing Smart Lamp that plays music! Students explore light, sound, and programming while expressing emotions through technology. This hands-on project combines STEAM and SEL, empowering kids to connect, create, and express themselves.


Art Electric
Grades K-8
Ignite imagination and self-expression with a hands-on art project that blends design, coding, and electronics! Students bring interactive masterpieces to life while exploring STEAM concepts. This one-of-a-kind project fosters critical thinking, innovation, and the intersection of art and technology.
TinkRbot
Grades 3-12
Spark innovation with the ultimate robotics experience! Build foundational skills with TinkRbot Scout (Grades 3-5) or tackle advanced concepts with TinkRbot AI (Grades 6-12). Students design, build, and program robots—enhancing coding skills, unleashing creativity, and strengthening critical thinking.

Why You'll Love TinkRworks
Projects That
Inspire
Exciting cross-curricular projects that empower students to tackle real-world challenges through coding, engineering, and design.
Boost Student Engagement & Attendance
Exciting cross-curricular projects that drive attendance and make learning fun through hands-on STEAM activities.
Easy to
Deploy
Minimal planning time with ready-to-use resources, flexible implementation, and free training for all experience levels.
Academic
Excellence
Minimal planning time with ready-to-use resources, flexible implementation, and free training for all experience levels.
The #1 Curriculum for Summer Enrichment
"Since integrating TinkRworks into STEAMotion, we’ve seen an increase in student confidence and curiosity in STEM. The hands-on nature of TinkRworks projects allows students to engage in real-world problem-solving while also fostering their creativity. Many students who were initially hesitant about engineering and coding became more self-motivated and excited to explore, troubleshoot, and iterate on their designs. The biggest transformation has been watching students go from passive learners to active creators, eager to share their ideas and innovations."
MATTHEW CUSHING
Executive Director of Rice University’s Office of STEM Engagement
Special Summer Planning Offer
Create a Summer STEAM Program Students Love

Transform your K-12 summer STEAM program today with
everything included for one affordable price.
Complete STEAM Curriculum Package
Limited Time Offer