Productive Failure in STEAM

How Students Benefit from Productive Failure in STEAM

Whether you’re an administrator or educator, one of the single most important things you can instill in your students is how to fail well. Productive failure is a critical skill for future academic and career success—and STEAM (science, technology, engineering, art, and math) lessons are particularly suited to teach it.

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Enhancing STEAM with Discourse and Reflection

Enhancing STEAM with Discourse and Reflection

Any experienced STEAM teacher can tell you that while instructor guidance is highly important, student voices should remain central. In this article, we discuss the importance of and how to cultivate discourse, questioning, and reflection during STEAM projects.

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Teaching Students To Think In The STEAM Classroom

Teaching Students to Think in the STEAM Classroom

In a high-performing STEAM (Science, Technology, Engineering, Art, and Math) classroom, the process of creating is just as important as what you produce. In this article, you’ll learn about the Engineering Design Process (EDP), the role of the teacher during each stage of the project, strategies for pushing your students to deeper levels of higher-order thinking, and tools to help your students reflect on what they’ve learned. Plus, you’ll also get access to our printable, The Road to STEAM Success: The Engineering Design Process Poster & Handout.

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There are so many ways to make STEAM more manageable time-wise! In this article, we share six ways you can make time for STEAM in your school.

6 Ways to Make Time for STEAM

Wondering if STEAM (science, technology, engineering, arts, and math) curriculum is too time-consuming for your school? With a little creativity, principals, curriculum coordinators, and teachers can find the time to fit the main components of STEAM into their teaching regardless of how crunched they are for instructional minutes! In this article, we’ll explore simple strategies that will help educators integrate STEAM into their busy school schedule. Plus, download our free This or That Simple STEAM Brain Builders that can be used in classrooms and afterschool programs, or shared during a faculty meeting.

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In this article, you’ll learn how to enhance STEAM Project-based Learning projects, design appropriate PBL driving questions, and encourage discourse.

A Guide to STEAM Project-based Learning

Mac and cheese, peanut butter and jelly, STEAM and PBL–all things that perfectly go hand in hand! In fact, project-based learning (PBL) is at the heart of STEAM (science, technology, engineering, arts, and math) curriculum. In any rigorous STEAM lesson, PBL is the avenue by which students acquire deeper knowledge through active exploration of real-world challenges and problems. In this article, you’ll learn how to enhance STEAM PBL projects, design appropriate PBL driving questions, and encourage discourse during PBL lessons.

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5 Characteristics of a High Performing STEAM Classroom

5 Characteristics of a High Performing STEAM Classroom

Cultivating a high performing STEAM (Science, Technology, Engineering, Art, Math) classroom takes planning, organization, and intentionality. In this article, we’ll explain the five key characteristics that every high performing STEAM classroom should have, how to develop these five characteristics, and how TinkRworks can help you bring your STEAM curriculum dreams to life!

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Why STEAM Education Matters in Schools

Why STEAM Education Matters In Schools

Whether you’re a veteran educator or this is your first year teaching, STEAM education can play an exciting and vital role in your curriculum. In this article, you will learn all you need to know about why STEAM matters, plus some expert tips and tricks on how to implement successful STEAM education in your school.

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